Tag Archives: games

Lego Recreations of Historical Photos Comments

Photographer Balakov, in his own words, “[takes] quite a lot of Lego pictures.” Perhaps you saw his work, Raising the flag on Iwo Jima and Monk on Fire, on Smashing a few days ago. If you check out his flickr photostream, you’ll find a lot more Lego recreations of historical photographs (and a bunch of Lego Star Wars stuff). Photographs I especially recommend that weren’t in the Smashing article are Moon Landing, Lunch Atop a Skyscraper, Bigfoot, and my personal favorite, Tiananmen Square.

The Brick Testament is also a fantastic use of Legos, especially for nerds with some basic knowledge of the Bible. The Brick Testament has memorable takes on some classic Bible stories, but my favorite section is The Law. Leviticus has never been more exciting. Which, admittedly, isn’t difficult. Nevertheless, Legos are an awesome way to translate the timeless values of the Bible to the church of today. Or something. Maybe we can all gather to read the Brick Testament in this Lego church.

It brings a big smile to my face to see childhood (i.e. Legos) invading adulthood (i.e. historical photography, religion) like this. I grew up with Legos, so my reaction has a lot of nostalgia mixed in with the appreciation. I also have a huge tub of Legos in my closet, which I still bust out every once in a while. But let’s just keep that between the two of us, dear reader.

This does bring to mind the imminent potential for online Lego-action historical reenactment role-playing—a notion which is at once startling and intriguing.

Update: I just discovered that OpenCulture, one of my favorite blogs, wrote an entry on June 10th about Balakov’s Lego recreations as well. Balakov is surely enjoying his internet fame—and rightly so!

Halo 3 Lava Zombie Comments

Some friends and I invented the best ever game type on Halo 3. We call it “Lava Zombie.” It’s based loosely on the game “Lava Monster” played often on outdoor playground equipment by children (and me). Here’s how you play:

  • Play the game type “Zombies” on the map “Sandtrap.”
  • Non-zombies cannot touch the sand, as it is, for our purposes, lava. (It may help to use the Forge to remove/relocate spawn-points from the sand.)
  • Non-zombies may hop from building to building if possible, or use one of the mongooses to get around.

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Fantasy Zombie Game, Part 2 Comments

After the surprising popularity of my previous post, and all the awesome feedback I got, I thought I would take another look at this concept, maybe integrating some of the great ideas from the commenters.

First, for those of you who haven’t read the aforementioned post, let me summarize the concept. It’s a zombie survival RTS (real-time strategy) with the following major game phases:

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Fantasy Zombie Game, Part 1 Comments

It’s no secret I’ve been playing “Boxhead: The Rooms” a bit too much lately. I may have a strange tendency to become addicted to flash games.

I guess playing a zombie-killing game makes me think about zombie-killing games. There’s definitely the potential for a good one in a true Romero style. I’m not talking about Resident Evil or anything like that. I’m talking about tons of the slow-moving, flesh-munching undead. Remember Dead Rising? Like that, only enjoyable.

» Continue reading “Fantasy Zombie Game, Part 1″